![]() ![]() Give floating fighter feats once every 3 levels. Do it, ban adaptive style, and make it so that you use martial scripts to learn blade magic. Maybe a limitation that second must be equal or lower?īut that is nice, but that will deplete readied so we need to recharge. Maybe, Probationers can combine 2 strikes or boosts in same action x/day or X/encounter? Sadly, they rely on inspiration to recharge so never know what maneuvers they will have in each fight. Warblade: Can recharge on the fly while doing their job fighting, but they don't know as much access as Swordsage.Ĭrusaders: Never back down, never go down, they are indomitable incarnate. ![]() They are good at getting out of troubles and rather rogue-like. Swordsage: knowledgeable, but hard to recharge maneuvers. Now we need the focus and what makes it special. Followed by feats that let you use melee maneuvers at range, or change the damage type of Desert Wind maneuvers to something less commonly resisted. but most ToB homebrew seems to take the form of new disciplines that the existing classes can choose to access in place of the standard options. "Archetypes" in 3.5 would be Alternate Class Features and/or Racial Substitution Levels. Path of War (the PF remake) is generally more high-powered than Tome of Battle, and none of its classes are exact counterparts to the 3.5e ones. Maneuvers being standard actions makes initiators more mobile, but Pounce takes care of that. "Don't I need to learn technique? You know, moves and stuff?"Īnd indeed, classes like fighter can reach higher power levels than ToB - maneuvers are relatively fixed in their effects, while a basic full attack can be upgraded very far. They're more important than anything else." "First off, you need to build muscle and stamina. Warblades aren't as knowledgeable as swordsages, so they have more "hit hard" maneuvers and fewer "set your sword on fire" ones, but they know their environment and are smart enough to create their own opportunities.Ĭrusaders aren't really that similar to paladins, despite being pushed that way they're more of a wildcard type who pulls out crazy stunts in the spur of the moment, with "divine inspiration" tacked on as justification. They also can't use the disciplines based on leadership and tactics at all. Swordsage is the most extreme case in ToB - they can do lots of flashy things, but their knowledge of how to actually fight drops behind, and they can be caught with their pants down easily. ![]() The swordsage in my opinion is the most unique of the three classes and the easiest to integrate as a base class with its own niche, whereas the crusader overlaps with paladin and warblade overlaps with fighter.There's a difference in philosophy between focusing on fundamentals or on advanced techniques. Or if you want to try something really different the Lost Paths: Voltaic has a Stamina () based system that allows for characters to gain multiple maneuvers in an intuitive eureka moment way that you could add to any non full spellcasting class if one wants a more Wuxia style game.Įither as a feat, or for free for everyone so even goblins will have supernatural martial arts. I mean you might have to modify them for your game, but it gives you a start. If so you can look at them for free over at the wiki and find the Primal Disciple Barbarian (), Rubato Bard (), Myrmidon Fighter (), Monk of the Silver Fist (), Knight Disciple Paladin (), Pathwalker Psychic Warrior (), Ambush Hunter Ranger (), Hidden Blade Rogue (), and War Soul Soulknife (). Uhm do the pathfinder versions of 3.5 classes count? I know that there exists a 3pp Pathfinder update for ToB, but has there been any archetypes homebrewed specifically for the 3.5 classes? What are your thoughts on granting access to all nine disciplines to a single martial adept class? Has anyone created or know of a homebrew class which is a hybrid of the three base classes (crusader, swordsage, and warblade)? What might some balance issues be? For context, my setting assumes Pathfinder 1e and I have already adapted the martial adept classes to Pathfinder. The swordsage in my opinion is the most unique of the three classes and the easiest to integrate as a base class with its own niche, whereas the crusader overlaps with paladin and warblade overlaps with fighter. But, as I’m developing details, I’m not sure that I want all three base classes to be present in the world, in part so they don’t overshadow the other martial classes and I’m part so they fill their own niche as practitioners of blade magic. Now, I really like Book of the Nine Swords and I think that the martial adept is one of the most fascinating concepts for a PC class. As I’m working on my campaign setting and fleshing out the place for the various classes, I’ve come to the martial adept classes from ToB. ![]()
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