![]() We reviewed player and press feedback, spoke to those at the studio who were here for the highs and lows, and dug into the mountains of data covering the span of the game’s operation. When we set out to build our plans for 2022 and beyond, we spent considerable time looking back on the last ten years of the game’s history, taking stock of where we succeeded and where we fell short. Grab a snack, get comfortable, and settle in for a long one. We’re SO excited to talk about what’s on the horizon for Guild Wars 2. You’ll be hearing a lot more from them going forward, while we (Colin and JT) focus on operations and high-level leadership of the studio. ![]() Josh returned to ArenaNet in early 2021 as the Head of Live Operations for Guild Wars 2 and has helped contribute to the growth and improvements to communication that we’ve seen over the last year.īetween Amy, Josh, and the rest of the development team, Guild Wars 2 is in great hands. He started as a Guild Wars community content creator and joined the dev team in 2013, allowing us to continue a long tradition of recruiting team members from our passionate player community. He’s responsible for the “what” and “why” of Guild Wars 2 development. Josh “Grouch” Davis is taking on the role of Game Director. Amy was also instrumental in helping ArenaNet’s audio department become the incredible triumph it is today! She joined ArenaNet for Guild Wars 2‘s launch in 2012 and has led many major projects and expansions and coordinated scheduling, staffing, resourcing, and project management while solving challenges at the studio level. She started as a gamemaster and community manager for NCSOFT in 2004 and spent five years working across NCSOFT products. She’s responsible for the “how” and “when” of Guild Wars 2 development. For those of you who aren’t familiar with them, we’ll start with an introduction:Īmy Liu is our Executive Producer. ![]() However, the details are best for the Guild Wars 2 leadership team to provide. Today we’re ready to talk about the next phase. How we proceed from here-how we continue this momentum into the future-is something we’ve been spending a lot of time thinking about. Not bad for a game getting ready to celebrate its 10th anniversary. This growth has helped Guild Wars 2: End of Dragons outsell our previous expansion, Guild Wars 2: Path of Fire. In fact, the number of active Guild Wars 2 players has more than doubled over the last three years. This long-term focus is paying off-we’re seeing incredible growth in the community. ![]() We’ve also invested in major foundational long-term projects to ensure the game’s future, like DirectX11, the Legendary Armory, and WvW World Restructuring. Since then, we’ve strengthened our leadership team, worked to improve our communication with all of you, and shipped the third expansion for Guild Wars 2. Last July, we said that we were making some big changes at the studio that are necessary to make our ambitious goals a reality. While the end of the Elder Dragon cycle might seem like a natural moment to start winding things down, we’re happy to say loudly and emphatically that Guild Wars 2 has a bright future ahead of it! We also want to extend the same gratitude to you, our community-we’re here today because of your support and trust. We cannot thank the team enough for their hard work, attention to detail, and their dedication to the studio, the franchise, and our fans. The development team poured their hearts and souls into this expansion, which was developed from start to finish during one of the most challenging periods in our lives. The past few weeks have been wild, and we’re absolutely humbled by the reception to Guild Wars 2: End of Dragons™. It’s JT and Colin Johanson here, the studio leadership team at ArenaNet. ![]()
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